Making pixels palpable

Following up on Mike Frumin’s excellent suggestions, this series shows a day in the life of Sheep Island’s most popular residents?????”her sheep. On the left is a screen shot of Second Life. In the center is Blender’s rendering of the .obj file OGLE created from the previous scene (thanks again to EyeBeam and OpenLab!). Finally, that pink cutie on the right is the end result of our mill’s loving 10,000 rpm embrace.

There is a larger image here:

http://www.recursiveinstruments.com/images/3sheep_large.jpg

2 Responses to “Making pixels palpable”

  1. Nick Carter Says:

    Did you tweak the mesh that you got via OGLE? The sheep in the middle looks decidedly angular compared to the virtual and real ones…or was it just Blender’s mesh settings for display?

    Always curious

  2. Simon Says:

    That is an excellent question…I’ve no idea. I could swear that my draw detail in SL was way up (as it seems), but I can’t really speak for Blender. This operation was a “by the seat of your pants” deal. I’d be interested to know where I can alter the mesh settings in Blender.

    Simon

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